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2016年 02月 02日
Starting at January 27 3:00 AM PST / January 27 11:00 AM UTC, all servers will undergo maintenance for approximately 4 hours. An in-game notice will be given 30 minutes prior to the maintenance starting.
Below are the list of changes introduced within the update:
The amount of Blade And Soul Gold
Hongmoon Keys and Hongmoon Unsealing Charms obtained from certain quests has been increased
Fixed an issue where the client would crash when using the Spar Request function in PvP Arena
Fixed an issue where the “Blue Porcelain” and “Scarlet Shade” costumes could not be put within the Wardrobe
Lowered the amount of Salt Lake Crystals required for the quest “Top Chef” from 7 to 5
The Healing Tonic given during the tutorial quest will now be bound to the hotkey 8 by default
Fixed an issue where it was possible to skip NPC dialogue by using the “F” key during a cinematic
Fixed certain chat commands (emotes) which were not working in French and German
Fixed an issue where items bought from the Hongmoon Store in French or German would display the English name in the mailbox
Fixed various localization issues
Based on the community's feedback, we have implemented the below highly requested features:
We have added a level 10 or below chat restriction for Region, Faction and Party Finder Chat Channels
We have removed the level restriction to report a bot or spammer
The maintenance is now completed on all North American Servers. The European maintenance is still on-going but will be over soon. We will update this thread as soon as the maintenance will be over on European Servers.
| 2016-02-02 15:42
2016年 02月 01日
Game is crashing in game for people using third party Blade And Soul Gold
hardware Software, Razer, Corsair, Saitek. If disabled the game will not start, if enabled the game will crash 5-15 min into game. Gameguard is possible not updated and running poorly. Players should not be expected to disable or monkey around with gaming software to play a game. The reason we own such hardware is because we are gamers, to disable something in order to play a game at this point is unacceptable. Internationals have been playing this game for months why are we having this issue this far into the games release. FIX the issue before people turn heads and play something else.
| 2016-02-01 11:08
2016年 01月 29日
The adored massively multiplayer online role-playing game (MMORPG) MapleStory Mesos
has been transformed into an all-new mobile experience as NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games, through its Korean subsidiary, NEXON Korea Corporation, releases Pocket MapleStory for Android devices. Available now, the side-scrolling action that fans have adored for more than 10 years on the PC now gives players the chance to explore the vast and colorful universe of Maple World on mobile devices. Pocket MapleStory has already garnered more than seven million downloads in Asia and has been the number one free game on both the App Store and Google Play in Korea and Taiwan. The game had also ranked first and second in free game category on the App Store in China and Japan respectively.
As the definitive MapleStory mobile version of the popular PC game, players have a complete MMORPG experience with more than 1,500 different quests and real-time online multiplayer action. The game also features bright and colorful art and graphics, immersing players back into the original world of the PC game. Pocket MapleStory also features:
Three different heroes: Dual Blade, Angelic Buster and Demon Slayer. Each has its own unique skills and fighting styles; (more characters to be added progressively in the future)
Friendly rivalries with the Dungeon and Guild system to cooperate & compete real-time with friends online;
Deep personalization of characters and items;
User-friendly customization of game controls;
Bright and colorful graphics reminiscent of the original PC game.
“MapleStory is one of the most beloved online PC games of all time, adored by millions and millions of fans around the world,” said Myoung Il Kim, the Director of Pocket MapleStory, NEXON Korea. “We can't wait to see how Pocket MapleStory Mesos
helps to build on and grow the legacy of the PC game. We are extremely proud to be releasing this title to the world and cannot wait to see how the fans of the original – and new players alike – embrace Pocket MapleStory.”
In honor of the worldwide launch, there will be two launch events for fans to earn additional in-game rewards. The Guild Shot Event invites guilds, with at least 10 members, to post an in-game shot on Facebook for a chance for three lucky guilds to win 2,000 in-game candy currency for each member of the guild. The Boss Master Event gives three players a chance to win 3,000 in-game candy currency. In the Boss Master Event, Players must defeat the first boss monster and share their tales on Facebook for a chance to win.
Pocket MapleStory is now available for free download via mobile device from Google Play and the iOS App Store soon.
| 2016-01-29 17:37
2016年 01月 28日
I actually second this, if you do not mind i throw something in here, i was a former Blade And Soul Gold
FF14ARR/HW player, and i paid the monthly sub, and the time you had to spend to get end-game gear was just ridiculous (Coils, EX Primals, Alexander, Weekly seals caps etc.), ofc in Blade & Soul since its >>>Totally Free<<< to own, they have to make the money somewhere, and taxing the non-paying player with more work is kinda balanced if you think about it.
I actually like pay to play model the most. It has no moot points by design, it has less bots and spammers and generally people want to get the best out of their playing time because, well, they did pay for it. In f2p games you can often meet more trolls and such who can go to the point of permaban because it doesn't matter much to them. I am aware though that the p2p model has become the least able to lure players in numbers.
I enjoyed ff14 thoroughly. For me, a grind is a releative thing. If a game is, let's say, grindy, but everyone is in the same boat, well, then that's the trait of the game and people might like it or not like it. I felt very, how to say it, "secure" in ff14. And it was one of those games where you log in and "do stuff", its crafting is ridiculously good. I could fish for hours, I never thought any game would make me want to do that:)
f2p models for me always have moot points - a strong term, but by that I mean, for example, what I've said in my previous post - the whole complexity of the store, premium membership, unclear tooltips about benefits, no "full premium" (as in, one that emulates a p2p membership), it's all in small, numerous chunks and one can get lost in that kind of system.
But yeah, I see nothing in bns that is p2w, people are misusing Blade & Soul Items
the term to mark any advantage whatsoever. To add to that, premium perks aren't exactly godlike and are more sensational when one reads them than when experienced.
| 2016-01-28 11:37
2016年 01月 27日
More Servers On The Way
We’re continuing to see an amazing response to Blade And Soul Gold
, and we want to extend a heartfelt thank you to everyone who has already taken the time to download and play.
When we launched the game just three days ago, we had 22 servers across North America and Europe. With an overwhelming initial demand, we immediately set to work on making changes to reduce queue times, increase server capacity, and begin preparing the reserve hardware we had to launch new servers. Yesterday we were able to launch 6 new servers across North American and Europe, and a huge number of players took to the new servers to make them their new homes.
While we’ve seen player population spread out among the new servers, and notable reductions in queue times since then, the new servers are already full (or close to it), and queues are already appearing on them. As we head into this first weekend after release, we expect to see queues grow, and demand on the game to continue. We’re in the final stages of readying our final reserve hardware and will be ready to deploy four new servers in response to demand.
The below servers will raise our server count to 32 across North America and Europe.
While these four new servers mark the last of our reserve hardware, we already have new hardware incoming even though delivery and configuration process is still expected to take time.
We want to again thank everyone for their passion for Blade & Soul. We appreciate your patience as we work to ensure a fun and stable gaming experience.
Team Blade & Soul
| 2016-01-27 11:06